To view the mesh you create a mesh annotation:
On the Simulation ribbon in the Post-Processing group, click New Annotation and choose from the drop-down menu. The annotation is created and the Edit Properties dialog box displays.
Clickto close the dialog box. The Structure view displays as shown in the following figure.
By default, the mesh annotation displays the mesh from the final iteration of the adaptive mesh refinement (AMR) process. To view the initial mesh, confirm that Annotation_1 is selected in the Browser, and then in the Browser property grid on the Data Source tab, change Primary > Qualifier 2 to Iteration 1, as shown in the following figure.
Visibility of materials, body attributes, and face attributes can be toggled via the light bulbs in the Browser. This can be helpful for removal of visual clutter, for example to allow you to see features inside of a mesh.
To control visibility of materials and attributes:
Begin by expanding the node for your mesh annotation (Annotation_1) in the Browser.
Expand each of the folders inside to view the list of the available attributes, as shown in the following figure.
Toggle off the light bulb for the Geometry in the Browser so you can view only the mesh. The Structure view displays as shown in the following figure.
In the Browser, toggle off the light bulb next to Open_1 in the Face Attributes node. The Structure view displays as shown in the following figure.
You can change the color of materials, body attributes, and face attributes. This can be helpful for highlighting features.
To change color properties:
Notice that in the following figure the enclosure is colored light blue.
This is because by default a mesh annotation is colored by associated material, and the material assigned for the enclosure is air.
To color the mesh by face attribute instead, select Annotation_1 in the Browser. In the Browser property grid, on the Display tab, change Color By to , as shown in the following figure.
The annotation changes color; it picks up the colors assigned to its face attributes instead of its material.
To see this more clearly, toggle on the light bulb next to the Open face attribute. Those faces are colored accordingly, as shown in the following figure.
To change the color of an attribute, select its node in the Browser. In the Browser property grid, click the ellipsis button (...) in the second column of the Color parameter, as shown in the following figure.
Select a color from the color picker that displays, then click. The annotation changes as shown in the following figure.
In addition to coloring your mesh annotation by face attribute, you can also color by material and body attribute. These attributes work very similarly to face attributes, offering you control over both visibility and coloring. Coloring by Conducting Net is also supported. For details see “Debugging the Structure”.